<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Urban Planning on Cassette Future Magazine</title><link>https://anarchygames.org/magazine/tags/urban-planning/</link><description>Recent content in Urban Planning on Cassette Future Magazine</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 28 Apr 2026 17:33:05 +0000</lastBuildDate><atom:link href="https://anarchygames.org/magazine/tags/urban-planning/index.xml" rel="self" type="application/rss+xml"/><item><title>The Vertical Cage: How Galaxy City Transit Creates Invisible Walls</title><link>https://anarchygames.org/magazine/2026/04/the-vertical-cage-how-galaxy-city-transit-creates-invisible-walls/</link><pubDate>Tue, 28 Apr 2026 17:33:05 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/04/the-vertical-cage-how-galaxy-city-transit-creates-invisible-walls/</guid><description>&lt;h1 id="the-vertical-cage-how-galaxy-city-transit-creates-invisible-walls"&gt;The Vertical Cage: How Galaxy City Transit Creates Invisible Walls&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Okay, here&amp;rsquo;s the thing nobody&amp;rsquo;s telling you —&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;When the Interstellar Assembly approved the Ecumenopolis Expansion Directive back in 2891, they called it &lt;em&gt;the greatest achievement in civilized habitation since pressurized domes.&lt;/em&gt; Planet-wide cities. Continuous infrastructure. Every square meter of a world&amp;rsquo;s surface integrated into one living, breathing urban system.&lt;/p&gt;
&lt;p&gt;The brochures were &lt;em&gt;stunning.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve spent the last three months riding transit on four of these worlds — Nexus Prime, Helio Station 9, the Kepler Urban Sprawl, and yes, the original template that everyone pretends to have improved upon. I rode every layer. I timed every transfer. I talked to the people waiting on platforms at Level 800-something who&amp;rsquo;ve never once been to the surface tier in their lives.&lt;/p&gt;</description></item><item><title>The Philosophy of Galaxy Cities: The Moral Crisis of Coruscant-ism</title><link>https://anarchygames.org/magazine/2026/03/the-philosophy-of-galaxy-cities-the-moral-crisis-of-coruscant-ism/</link><pubDate>Sun, 22 Mar 2026 11:42:28 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/03/the-philosophy-of-galaxy-cities-the-moral-crisis-of-coruscant-ism/</guid><description>&lt;h1 id="the-philosophy-of-galaxy-cities-the-moral-crisis-of-coruscant-ism"&gt;The Philosophy of Galaxy Cities: The Moral Crisis of Coruscant-ism&lt;/h1&gt;
&lt;p&gt;The surface story is about city planning. The real story is about what we&amp;rsquo;re willing to sacrifice for the illusion of perfect order.&lt;/p&gt;
&lt;p&gt;This season&amp;rsquo;s crop of ecumenopolis fiction—from &lt;em&gt;Trantor Dreams&lt;/em&gt; to &lt;em&gt;The Last Garden&lt;/em&gt;—all promise the same seductive vision: a planet transformed into one seamless city, where efficiency replaces waste, where every human need is anticipated and met. But what is it actually saying about how we should live?&lt;/p&gt;</description></item></channel></rss>