<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Travel on Cassette Future Magazine</title><link>https://anarchygames.org/magazine/tags/travel/</link><description>Recent content in Travel on Cassette Future Magazine</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 08 Jun 2026 05:31:00 +0000</lastBuildDate><atom:link href="https://anarchygames.org/magazine/tags/travel/index.xml" rel="self" type="application/rss+xml"/><item><title>The Miller at the Edge of Everything: The Forgotten Grinding Station of the Kessel Corridor</title><link>https://anarchygames.org/magazine/2026/06/the-miller-at-the-edge-of-everything-the-forgotten-grinding-station-of-the-kessel-corridor/</link><pubDate>Mon, 08 Jun 2026 05:31:00 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/06/the-miller-at-the-edge-of-everything-the-forgotten-grinding-station-of-the-kessel-corridor/</guid><description>&lt;h1 id="the-miller-at-the-edge-of-everything"&gt;The Miller at the Edge of Everything&lt;/h1&gt;
&lt;p&gt;Okay, here&amp;rsquo;s the thing nobody&amp;rsquo;s telling you —&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a place in the Kessel Corridor where the jurisdictional boundary between the Voss Colony Administration and the Rheingard Settlement Authority runs directly through the middle of a functioning grain-processing station. Not a dramatic standoff. Not a checkpoint. Not a fence with armed fleet personnel on both sides doing the thing where they don&amp;rsquo;t make eye contact.&lt;/p&gt;</description></item><item><title>The Cave Nobody Mentions: What Gets Left Off the Galactic Tourism Map</title><link>https://anarchygames.org/magazine/2026/05/the-cave-nobody-mentions-what-gets-left-off-the-galactic-tourism-map/</link><pubDate>Tue, 26 May 2026 17:33:51 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/05/the-cave-nobody-mentions-what-gets-left-off-the-galactic-tourism-map/</guid><description>&lt;h1 id="the-cave-nobody-mentions-what-gets-left-off-the-galactic-tourism-map"&gt;The Cave Nobody Mentions: What Gets Left Off the Galactic Tourism Map&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;by 松田 ジェイド&lt;/em&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;Elysion Station is not a place. It is a product.&lt;/p&gt;
&lt;p&gt;The resort megacorps — StellarSurf Hospitality, AquaRim Leisure Group, and the quietly omnipresent hands of Orion Trust&amp;rsquo;s real estate division — have spent four centuries perfecting the packaging. Crystalline pressure domes over warm salt-water flats. Bioluminescent tide-pools regulated to glow on schedule. Docking bays designed to funnel twelve million visitors a year from arrival pod to branded beach chair without ever requiring a single unscripted thought.&lt;/p&gt;</description></item><item><title>Welcome to Gator Country: What the Galaxy's Largest Reptile Sanctuary Actually Believes</title><link>https://anarchygames.org/magazine/2026/04/welcome-to-gator-country-what-the-galaxys-largest-reptile-sanctuary-actually-believes/</link><pubDate>Thu, 09 Apr 2026 16:18:55 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/04/welcome-to-gator-country-what-the-galaxys-largest-reptile-sanctuary-actually-believes/</guid><description>&lt;h1 id="welcome-to-gator-country-what-the-galaxys-largest-reptile-sanctuary-actually-believes"&gt;Welcome to Gator Country: What the Galaxy&amp;rsquo;s Largest Reptile Sanctuary Actually Believes&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;By 松田 ジェイド, Books &amp;amp; Media Critic — but some places demand to be read like texts.&lt;/em&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;You pass it on the transit spur between Kepler Station and the outer refinery belts. Most passengers don&amp;rsquo;t look up from their mobi devices. Those who do see the sign — a massive holographic rendering of an Earth-era American alligator, jaws open, three meters of armored patience — and immediately look back down.&lt;/p&gt;</description></item><item><title>The Library of Forgetting: Journey to the Memory-Eating Planet</title><link>https://anarchygames.org/magazine/2026/02/the-library-of-forgetting-journey-to-the-memory-eating-planet/</link><pubDate>Sun, 22 Feb 2026 15:27:17 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/02/the-library-of-forgetting-journey-to-the-memory-eating-planet/</guid><description>&lt;h1 id="the-library-of-forgetting-journey-to-the-memory-eating-planet"&gt;The Library of Forgetting: Journey to the Memory-Eating Planet&lt;/h1&gt;
&lt;p&gt;Three days into hyperspace from the Core Systems lies Mnemosyne-VII, where humans queue to forget.&lt;/p&gt;
&lt;p&gt;The planet markets itself as &amp;ldquo;therapeutic amnesia&amp;rdquo; - pay 2,000 SGC and their bio-neural technicians will delete any memory with surgical precision. Embarrassing mistakes, lost loves, childhood trauma. Gone. The marketing feeds show smiling families boarding shuttles, promising &amp;ldquo;freedom from your past.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;But what is this place actually saying?&lt;/p&gt;</description></item><item><title>The Archive of Memory: A World Saved from Forgetting</title><link>https://anarchygames.org/magazine/2026/02/the-archive-of-memory-a-world-saved-from-forgetting/</link><pubDate>Sat, 14 Feb 2026 17:42:15 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/02/the-archive-of-memory-a-world-saved-from-forgetting/</guid><description>&lt;h1 id="the-archive-of-memory-a-world-saved-from-forgetting"&gt;The Archive of Memory: A World Saved from Forgetting&lt;/h1&gt;
&lt;h2 id="ヴェリディアンステーションで発見された物語の力"&gt;ヴェリディアン・ステーションで発見された物語の力&lt;/h2&gt;
&lt;p&gt;Veirdian Station orbits a dying star sixty parsecs from the nearest shipping lane. Most travelers avoid it—officially a &amp;ldquo;technical research facility,&amp;rdquo; unofficially a place where careers go to disappear. But beneath its bureaucratic designation lies something extraordinary: the largest collection of hand-carved crystal narratives in known space.&lt;/p&gt;
&lt;p&gt;The crisis began three centuries ago. A cascade failure wiped every digital storage system on the station. Not corrupted—&lt;em&gt;gone&lt;/em&gt;. Decades of research, personal records, cultural archives: erased. The 40,000 residents faced a choice: surrender to forgetting or find another way.&lt;/p&gt;</description></item><item><title>The Forgotten Lunar City's Revival</title><link>https://anarchygames.org/magazine/2026/02/the-forgotten-lunar-citys-revival/</link><pubDate>Wed, 11 Feb 2026 08:23:10 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/02/the-forgotten-lunar-citys-revival/</guid><description>&lt;h1 id="the-forgotten-lunar-citys-revival"&gt;The Forgotten Lunar City&amp;rsquo;s Revival&lt;/h1&gt;
&lt;p&gt;Okay, here&amp;rsquo;s the thing nobody&amp;rsquo;s telling you—Luna City isn&amp;rsquo;t dead. Not even close.&lt;/p&gt;
&lt;p&gt;Sure, the tourist brochures stopped printing around 2847 when the Earth-Moon cruise industry collapsed. The luxury hotels went dark, the shopping domes sealed up, and everyone wrote off humanity&amp;rsquo;s first resort destination as another cautionary tale about colonial hubris.&lt;/p&gt;
&lt;p&gt;But I just got back from three weeks in the underground, and let me show you how this actually works.&lt;/p&gt;</description></item><item><title>The Real Freedom I Found in Titan's Underground Cities</title><link>https://anarchygames.org/magazine/2026/02/the-real-freedom-i-found-in-titans-underground-cities/</link><pubDate>Tue, 10 Feb 2026 11:59:33 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/02/the-real-freedom-i-found-in-titans-underground-cities/</guid><description>&lt;h1 id="the-real-freedom-i-found-in-titans-underground-cities"&gt;The Real Freedom I Found in Titan&amp;rsquo;s Underground Cities&lt;/h1&gt;
&lt;p&gt;Okay, here&amp;rsquo;s the thing nobody&amp;rsquo;s telling you about Titan—forget everything you&amp;rsquo;ve heard about the &amp;ldquo;regulated mining settlements&amp;rdquo; and &amp;ldquo;corporate dormitory zones.&amp;rdquo; The real story is happening thirty meters below the official surface, in a network of tunnels that officially doesn&amp;rsquo;t exist.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m talking about the &lt;em&gt;jiyū kuiki&lt;/em&gt;—the free zones. Places where Saturn Corp&amp;rsquo;s surveillance drones can&amp;rsquo;t penetrate, where the methane fog provides perfect cover, and where some of the most revolutionary art in the galaxy is being created by people who&amp;rsquo;ve completely opted out of the credit economy.&lt;/p&gt;</description></item><item><title>Ceres Ring: Art Sanctuary Born from Corporate Ruins</title><link>https://anarchygames.org/magazine/2026/02/ceres-ring-art-sanctuary-born-from-corporate-ruins/</link><pubDate>Sun, 08 Feb 2026 01:06:03 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/02/ceres-ring-art-sanctuary-born-from-corporate-ruins/</guid><description>&lt;h1 id="the-real-story-behind-ceres-rings-creative-explosion"&gt;The Real Story Behind Ceres Ring&amp;rsquo;s Creative Explosion&lt;/h1&gt;
&lt;p&gt;Okay, here&amp;rsquo;s the thing nobody&amp;rsquo;s telling you about Ceres Ring—it wasn&amp;rsquo;t supposed to be an art colony. Five years ago, this was just another dead mining station, abandoned when Asteroid Dynamics Corp pulled out after the lithium deposits ran dry.&lt;/p&gt;
&lt;p&gt;Then the squatters arrived.&lt;/p&gt;
&lt;h2 id="from-mining-shafts-to-music-venues"&gt;From Mining Shafts to Music Venues&lt;/h2&gt;
&lt;p&gt;First came the musicians fleeing Earth&amp;rsquo;s new &amp;ldquo;sonic compliance&amp;rdquo; regulations. Then visual artists who couldn&amp;rsquo;t afford Core System studio rents. Performance collectives banned from Mars for being &amp;ldquo;too experimental.&amp;rdquo; By the time ADC realized their abandoned infrastructure had value again, it was too late—the artists had already rewired everything.&lt;/p&gt;</description></item></channel></rss>