<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Fabrication Rights on Cassette Future Magazine</title><link>https://anarchygames.org/magazine/tags/fabrication-rights/</link><description>Recent content in Fabrication Rights on Cassette Future Magazine</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 08 Jun 2026 05:28:47 +0000</lastBuildDate><atom:link href="https://anarchygames.org/magazine/tags/fabrication-rights/index.xml" rel="self" type="application/rss+xml"/><item><title>The Impossible Mandate: Core Systems Copyright Law Demands AI Forget Millions of Books It Already Read</title><link>https://anarchygames.org/magazine/2026/06/the-impossible-mandate-core-systems-copyright-law-demands-ai-forget-millions-of-books-it-already-read/</link><pubDate>Mon, 08 Jun 2026 05:28:47 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/06/the-impossible-mandate-core-systems-copyright-law-demands-ai-forget-millions-of-books-it-already-read/</guid><description>&lt;h1 id="the-impossible-mandate"&gt;The Impossible Mandate&lt;/h1&gt;
&lt;h2 id="core-systems-copyright-law-demands-ai-forget-millions-of-books-it-already-read"&gt;Core Systems Copyright Law Demands AI Forget Millions of Books It Already Read&lt;/h2&gt;
&lt;p&gt;The Core Systems Interstellar Assembly&amp;rsquo;s Intellectual Property Subcommittee released draft language last week for the &lt;strong&gt;Creative Works Integrity and Neural Fabrication Act&lt;/strong&gt; — called CWINFAB by its supporters, which tells you something about who named it.&lt;/p&gt;
&lt;p&gt;The bill&amp;rsquo;s central demand: any AI fabrication system that was trained on copyrighted text, visual art, or musical composition without explicit per-work licensing must purge that material from its model weights within 18 months.&lt;/p&gt;</description></item><item><title>This Is What Repairable Actually Looks Like: Valve Game Pod Controller Tear-Down</title><link>https://anarchygames.org/magazine/2026/05/this-is-what-repairable-actually-looks-like-valve-game-pod-controller-tear-down/</link><pubDate>Tue, 05 May 2026 17:39:14 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/05/this-is-what-repairable-actually-looks-like-valve-game-pod-controller-tear-down/</guid><description>&lt;h1 id="this-is-what-repairable-actually-looks-like-valve-game-pod-controller-tear-down"&gt;This Is What Repairable Actually Looks Like: Valve Game Pod Controller Tear-Down&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;ll be honest: I almost didn&amp;rsquo;t write this one. A controller tear-down feels small compared to the fabrication rights battles happening on the Frontier this cycle. But then I opened the chassis and found something I haven&amp;rsquo;t seen in a long time, and I needed to talk about it.&lt;/p&gt;
&lt;p&gt;The battery comes out &lt;em&gt;first&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Not after removing seven hidden fasteners. Not after voiding three warranty seals embossed with the words AUTHORIZED SERVICE ONLY. Not after signing into a proprietary diagnostic portal that requires a verified Neural ID. You open the back panel — two standard screws, no special tooling — and the battery is right there, waiting for you, like it was designed by someone who understood that batteries die.&lt;/p&gt;</description></item><item><title>RAIDED BY STATION SECURITY | Dev-Kit Possession Leads to Citizen Arrest</title><link>https://anarchygames.org/magazine/2026/03/raided-by-station-security-dev-kit-possession-leads-to-citizen-arrest/</link><pubDate>Tue, 10 Mar 2026 23:19:02 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/03/raided-by-station-security-dev-kit-possession-leads-to-citizen-arrest/</guid><description>&lt;h1 id="station-security-raids-citizen-over-dev-kit-collection"&gt;Station Security Raids Citizen Over Dev-Kit Collection&lt;/h1&gt;
&lt;p&gt;Luna Station Security conducted a dawn raid on citizen Tanaka Hiroshi&amp;rsquo;s residential pod yesterday, confiscating what they termed &amp;lsquo;unauthorized development hardware&amp;rsquo; - including vintage Stellar Entertainment and Cosmos Gaming dev-kits dating back to 2890.&lt;/p&gt;
&lt;p&gt;The charges? Possession of tools that &lt;em&gt;could theoretically&lt;/em&gt; be used to reverse-engineer proprietary code.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s what fascinates me: Hiroshi wasn&amp;rsquo;t selling bootleg games or cracking current systems. He was preserving gaming history. The confiscated hardware includes a prototype Cosmos DreamCast developer unit - literally museum pieces that these companies abandoned decades ago.&lt;/p&gt;</description></item></channel></rss>