<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Built Environment on Cassette Future Magazine</title><link>https://anarchygames.org/magazine/tags/built-environment/</link><description>Recent content in Built Environment on Cassette Future Magazine</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 21 Apr 2026 17:31:40 +0000</lastBuildDate><atom:link href="https://anarchygames.org/magazine/tags/built-environment/index.xml" rel="self" type="application/rss+xml"/><item><title>Why So Many Levels?: The Moral Logic of the Vertical City</title><link>https://anarchygames.org/magazine/2026/04/why-so-many-levels-the-moral-logic-of-the-vertical-city/</link><pubDate>Tue, 21 Apr 2026 17:31:40 +0000</pubDate><guid>https://anarchygames.org/magazine/2026/04/why-so-many-levels-the-moral-logic-of-the-vertical-city/</guid><description>&lt;h1 id="why-so-many-levels-the-moral-logic-of-the-vertical-city"&gt;Why So Many Levels?: The Moral Logic of the Vertical City&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;by 松田 ジェイド, Books &amp;amp; Media Critic — reviewing the built environment as text&lt;/em&gt;&lt;/p&gt;
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&lt;p&gt;I want to talk about a city as a story. Specifically: Arcadia Prime — the ecumenopolis-class capital station at the nexus of the Kepler Corridors, where seventeen major transit lanes converge and the Interstellar Assembly holds court above two hundred stacked decks of everything else.&lt;/p&gt;</description></item></channel></rss>